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首页 » 补丁下载 » [NetShowBT]【09.30.17】[Medieval.Kingdom.Wars.Early.Access.Update.7.To.Update.29-ALI213][中世纪王国战争 7号-29号升级档+游侠原创免DVD补丁]

基本信息

共享用户: thegfwbot

发布时间: 2017/09/30 14:24:14

更新时间: 无更新

分享情况: 做种 0, 下载 0, 完成 20

健 康 度: 0

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Tracker信息

Announce:

http://bt.ali213.net:8000/announce

Scrape:

http://bt.ali213.net:8000/scrape

Announce list:
  • http://tracker.ali213.net:8080/announce
  • http://tracker.ali213.net:8000/announce
  • http://bt.ali213.net:8080/announce
  • http://bt.ali213.net:8000/announce

资源介绍

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《中世纪王国战争》正式版游戏:http://down.ali213.net/pcgame/medievalkingdomwars.html
2.安装本升级档


(机翻)

所以呈现更新#29

新功能
- 用120种技术实现研究树。 40%目前被锁定
- 各种科技,建筑物和单位现在被锁定,直到在管家菜单中进行研究
- 收集所有税款按钮,附带15%的罚款
- 大型城市大型南特的固定滞后问题。在巴黎等超级大城市大大改善。
- 在层次之间切换时崩溃问题的潜在修复
加强军队对军队作战,更多的是战场,较少强调建设和摧毁
- 你可以升级到4级和5级,更大的墙壁,包括内石墙。
-amamlets从1级4座建筑地块开始,5级可扩建至8栋。
- 我的城镇规模要大得多,组织得更好 - 提供更加严格的围困挑战
- 在“管家”菜单中,单击“商品”,现在开始购买“银”选项
- 在世界地图上大幅度缩小军队和城镇GUI
- 主要改变战斗 - 单位在战斗中生存两倍
- 南特级别的主要变化

修复和改进
- 固定的游戏破坏的bug - 当防守一些城镇时屏幕会变黑
- 修正了一个主要的错误,在这个战场中,位于哈姆雷特的战斗单位将在整个地方
- 固定问题,单位说明弹出窗口总是卡在屏幕上
-amlets看起来更加独特,它拥有每个小村庄的自己的水平位置
- 固定一个问题,城镇驻军不会受到损害,如果自动解决战斗。
从5个级别的城镇尺寸测量系统切换到10级系统
在陆军与陆军作战中,两支军队现在正确排队
-amamlet现在总是面对前门的攻击军
- 当军队攻打另一支军队时,对话窗口正确显示了军队的实力
- 没有树木的空地形的固定随机地图,并添加鹿
- 不能再攻击牲畜,它不会达到目标
- 动物将不再捕获城镇标志
- 抛出了愚蠢的高级外汇
- 完整翻译整个西班牙语翻译,由阿隆索提供
- 大大改善了大部分的德语翻译,由亚历山大提供

AI改进
随着时间的过去,AI单位组合变化,AI解锁更多单位类型
- 我会使用大量的军队变化
我几乎总是带着围攻武器的军队
- 我现在建造和使用远程攻城武器
随着游戏年代的发展,我的军队越来越强大,技术水平越来越高
- 我将根据“战斗难度”升级部队,达到5级,难以开始部队
- 我在战斗中将积极捍卫镇上的捕获旗帜
- 我将在战斗中容易和中等困难地训练大多数下层单位

平衡变化
- 大大增加了所有建筑物的成本,在大多数情况下,成本增加了一倍
- 在战场上保持更长时间 - 长达10分钟
- 升级村庄增加30%
获胜战斗的奖金减少30%
- 我派军队的攻击力少30%
- 2级到5级的预制武器,玩家现在可以加入一些围攻武器
- 来自哈姆雷特的中性动物得到太多的免费资源
- 修改征兵预制兵的价格,大大减少
- 在践踏单位时,减少伤害
- 各地的利润提高了约30%
- 大大提高铁成本开始墙体施工
- 减少动物屠宰,铁矿石营收30%
- 木材采收率提高30%
- 将尸体掠夺的速度提高100%
升高的建筑物有点便宜
- 建筑物的升华是更有益的
- 结合军营减少到8个建筑地块
- 加班加快

原文:

And so presenting Update # 29

New Features
-Research tree implemented with 120 technologies. 40% are currently locked
-Various techs, buildings, and units are now locked until researched in the Steward menu 
-Add collect all Taxes button, comes with a 15% penalty
-Fixed lag issue in large cities large Nantes. Greatly improved in super large cities like Paris. 
-Potential fix for the crash issue when switching between levels
-Changed army vs army combat to be more of a field battle with less emphasis on build and destroy
-Hamlets can you be upgraded to level 4 and 5, with larger walls, including inner stone wall.
-Hamlets start with 4 building plots on level 1, and can be expanded to 8 buildings plots by level 5.
-AI town garrisons are much larger and better organized - providing harder siege challenge 
-In the Steward menu clicking on the Trade Goods now opens a purchase for Silver option
-Greatly scaled down Army and Town GUI on the world map
-Major change to combat - units survive in battle twice as long
-Major changes to the Nantes level

Fixes and Improvements
-Fixed game breaking bug - where screen would go black when defending some towns 
-Fixed a major bug where during a battle units positioned in hamlets would be all over the place
-Fixed problem with unit description pop-up always getting stuck on screen
-Hamlets look more unique with it`s own level position for each hamlet
-Fixed a problem with town garrison not taking damage if wining an auto-resolve battle.
-Switched from 5 levels town size measuring system to a 10 level system 
-In Army vs Army combat both armies now properly line up
-Hamlet will now always face attacking army with the front gate
-When army attacks another army, dialogue window properly shows army strength value
-Fixed random maps having empty terrain without trees, and added deer
-Units can no longer attack livestock, it won`t get in a way of targeting either
-Animals will no longer capture town flags
-Removed the silly looking Level up FX
-Completely reworked entire Spanish translation, courtesy of Alonso
-Greatly improved most of the German translation, courtesy of Alexander

AI Improvements
-AI unit composition changes as time passes and AI unlocks more unit types
-AI will use much large variation of armies
-AI will almost always bring siege weapons with it`s army
-AI now builds and uses Ranged Siege Weapons
-AI armies get a lot tougher and higher tech as the game years go by and AI progresses
-AI will level up it`s troops based on Battle Difficulty, up to level 5 on hard difficulty for starting troops
-AI in battles will actively defend the town capture flag
-AI will train mostly lower tier units on easy and medium difficulty while in battle

Balance Changes
-Greatly increased the cost of all buildings, in most cases the cost doubled
-Corpses stay on the battlefield much longer now - up to 10 minutes
-Cost to upgrade hamlets increased 30%
-Silver reward for winning battles reduced 30%
-AI sends armies to attack player 30% less often
-Level 2 to 5 pre-made armies that player can recruit now come with some siege weapons
-Removed neutral animals from Hamlets were giving too many free resources
-Corrected the price of recruiting pre-made armies, greatly reducing it
-Cavalry takes less damage while trampling units
-Cavalry boosted by around 30% all around
-Greatly increased iron cost to start wall construction
-Reduced animal slaughtering, Iron and Stone camp income by 30%
-Increased wood gathering rate by 30%
-Increased speed of looting corpses by 100%
-Level up buildings is a bit cheaper
-Leveling up buildings is a lot more beneficial
-Siege Army camps reduced to 8 buildings plots
-A lot slower overtime 

by thegfw

文件信息 文件总数:2,文件总大小:123.4MB

 
  • Folder Medieval.Kingdom.Wars.Early.Access.Update.7.To.Update.29-ALI213
    • 压缩文件 MKWEAU7T29-ALI213.rar(122.4MB)
    • 可执行文件(可能有风险) 游侠网NETSHOW.exe(1MB)