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首页 » 补丁下载 » [NetShowBT]【05.20.17】[Endless.Space.2.Update.v1.0.1-CODEX][无尽太空2 v1.0.1升级档+免DVD补丁CODEX版]

基本信息

共享用户: thegfwbot

发布时间: 2017/05/20 07:18:45

更新时间: 无更新

分享情况: 做种 13, 下载 0, 完成 597

健 康 度: 10

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Tracker信息

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http://bt.ali213.net:8000/announce

Scrape:

http://bt.ali213.net:8000/scrape

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资源介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖

升级档安装步骤:

1.安装《无尽太空2》原版游戏:http://down.ali213.net/pcgame/endlessspace2.html

更新说明:

机翻:

更新v1.0.1:
[一般]
添加了未来的游戏2Gether Faction
Modding实现
新的Scanview系统管理实现
增加了行星扫描视图
自动船舶设计/升级实施
现在可以使用云端保存
游戏现在可以有12个竞争对手!
已添加学院/ metaplot任务
初学者教程实现
自定义派系实施
添加殖民视频
实行自动船设计
添加技术帮助人员向玩家提出技术
[内容]
增加派系特定技术
增加了2个新的小派系,Remnant和Pulsos
添加事件任务政治
增加了新的随机事件
增加了新的市场活动
增加了23个新的战术空间
对战略武器和防御增加了“异国情调”的影响
增加了行星破坏模块
为学院添加了特定的明星类型
添加了创始人英雄和第五Sophon英雄
为好奇添加新内容(模块/太空战斗策略/星系系统改进...)
增加所有主要任务的最终奖励(第4章)
在联合帝国主任追加人口互换
[技术]
保存现在是二进制格式
对游戏的不同部分进行了几次优化(GUI,Computation ...)
精细化了星系发生器中的一些行为
[AI]
海盗现在等待前进系统的舰队,然后再转移到另一个系统(取决于他们的使命)
添加:行星破坏任务
补充:AI现在可以激活法律(知道它成本影响点)
补充:AI现在可以取消法律来检索帝国点
补充:AI现在能够通过外交交易技术
补充:AI现在研究军事模块技术
补充:AI现在在选举
补充:AI现在能够攻击其在任务路径上发现的敌人
补充:AI现在可以提出联盟,地图和视觉分享(如果有技术)
补充:AI现在反馈更多的游戏事件,并考虑到更多的玩家行动(水蛭,时间泡沫,封锁,攻击平民,Unfallen动作等)
改变:全面改善军事进攻,防御和入侵
改变:改进AI使用支持模块的方式
改变:AI的贸易增长欲望(特别是商业AI)
改变:改进地图和视力分享评估和开放边界
改变:改进了主要敌人的选择
改善入侵行为
改进殖民行为和技术选择
改进的节点战略分数启发式
修正:在某些具体情况下,AI舰队永远停留在机库内的问题
修正:AI殖民行为
修正:AI现在没有任何理由取消任务。
固定:方舟生成和leecher使用现在正常工作
修正:船体和亲和力问题
固定:AI现在研究新的军事模块
[IMPROVEMENTS]
在选举过程结束时,收回受调查的支持
高级战斗设置屏幕上的统计按钮是“可切换的”
增加了一个自动战斗开始的计时器
屏幕/按钮工具提示显示有关其键盘快捷键的信息
自动船不再发送到围困的前哨
退款金额现在在相关的“契约失败”通知中显示
中立宣传在殖民系统时不再排队等候
母舰现在以1动作点开始比赛
无法战斗的舰队不能用作太空战中的增援
游戏应该自动选择兼容模式
密钥绑定已被改进(检测是否使用密钥?
为所有介绍添加了本地化字幕
更新了游戏界面的外观
英雄船上现在可以使用探头
改进的模块图标:更大的船上,改进的进度细节,重做支持模块,删除动力轨迹,改变类别模块方向
船舶模块类别图标现在基于其技术树中的战略资源而着色
在船舶设计统计工具提示中添加了模块计算公式
Mezari或Sheredyn人口现在在联合帝国第3章结束时有效
AI行为得到改善,特别是在其侵略性方面
抛光终点转动计时器并添加“时间不足”的动画
改进的通知流程:点击打开菜单的按钮不再显示下一个通知
改进的地面战斗:现在每转可以部署最多的人力。可以通过技术提高极限,并通过地面战术手段临时修改。
[平衡]
拉夫人的人口收集奖金:运动点在通过虫洞时只有一半(临时 - 将改变释放)
洗脑派不能再开始新的同化追求
现在禁止在英雄船上使用船员模块
在时间泡上添加了一个转动动作,所以他们需要在第一个位置完成
在较高难度的情况下,减少AI珍贵奖金
与亲切关系或更好的小活动现在不阻止贸易路线
降低英雄经验从改进建成,增加从战斗和节点/好奇发现
船员模块减少了船员
对Marketplace价格增加了不同的需求管理
平衡市场事件
修正奇异性问题:FIDSI和耗尽效应
增加了对水蛭(宗教)和地球破坏(军事)实体行动的政治影响
从派系特质工具提示中删除了描述面板
无与伦比的改进现在与食品行业兼容
修正了独家技术的问题,而不是独家技术
增加自由移动速度
食物消费增加
增加影响区进展率
删除了勘探阶段1的副本
增加可协商的休战(不由大赦国际管理,缺少谈判条款)
增加船体健康和维护(中型船成本略高,船舶成本大)
平衡支持模块效果
平衡武器模块:降低导弹功率,增加飞翼效果,增加射束功率)
平衡的空间战术战术和改变解锁分配
改进的地面战术策略:平衡效果,删除轮次修饰符(替换为人力部署限制修饰符),添加所有权的投降策略
平衡随机事件的外观节奏
平衡贸易公司:改进成本现在相互联系,可以增加奢侈品或粉尘产量。他们需要更长的时间才能升级,而贸易公司的解锁速度更慢。
[FIXES]
修复非重复的小派系
修复了大量的战争和奢侈品
修正了没有直接对手的舰队的船只无法射击的问题
固定空间战斗轨迹方向
在战斗开始后直接打开高级播放画面时有时会出现修正错误,导致敌方玩牌和船只被破坏。我们现在模拟敌人的游戏,如果需要,我们可以正确地显示信息。
修复节点数仍然受密度的影响
修复孤立的节点产生太远
如果主机在多人游戏中快速更改,则固定的滑块设置会在2(或更多)值之间闪烁。
经济屏障系统选项卡修正错误与拉夫登人口建设有关
修正了“赞成”行动(小行动互动)的成本不受“我们是平等”法影响的问题
修复威尼斯人T2 / 3炮塔取向
修正了联合帝国地面战役资产的问题
修复了Tikanans地面战役资产的问题
解决了Riftborn家庭星球上的一个问题,即在家庭系统的所有行星上产生了战略奢侈品,或没有产生战略存款,而不是仅在家庭行星上
在选举最后一个小组中修正投票重新分配反馈
修复重复的特殊节点名称
用自定义分辨率固定全屏纵向渲染。
取消执法任务,引发不可预测的抵制
修正了“生态学家强迫法”适用的错误
固定里氏前哨进展没有反映在轨道视野
固定的前哨FIDSI没有在轨道视图中显示
修正了人口筛选中Horatio基因种群显示的错误
在转弯时修正游戏策略槽位的错误解锁
修复几个多人游戏脱机
修复Wonder取消过程并通知退款
许多问题得到修复,同时改善了游戏的整体稳定性
平衡/全球调整的游戏
修复:定制派系声音现在匹配派系视觉效果
在启动初学者教程时修复了“叙述者帝国导论”的声音
修复了潜在同步丢失的各种原因
修复了在某些游戏加载情况下不显示的通知
修复了科技树中缺少的图标
修复了“保存学院”打破保存的问题
修复了地面扫描视图的问题
修复了一些失败的地面战斗的声音
修复了Horatio拼接的问题
修复地面战斗人力的问题在某些情况下可能是负面的
修复行星扫描视图,现在完成
修复游戏会话处于“挂起”状态期间,在“结束匝”序列期间保持卡住
[MAC]修正:未成年人和主要派系的影响区域无法再通过战争的雾气来看待
[声音设计]
重组联合帝国经线
修复Horatio派系缺少音频元素
[已知的问题]
Unfallen用户无法使用Spaceport
定制派别上的几个派系特征尚未发挥作用
ENFER船不能拖入机库(可以通过解散操作完成)
Vodyani任务第1章第2部分第二选择不适用于定制派别

原文:

Update v1.0.1:
[GENERAL]
Added Unfallen Games2Gether Faction
Modding implemented
New Scanview system management implemented
Added planet scanview
Auto ship design / upgrade implemented
Cloud saves are now available
Game can now have 12 competitors!
Academy/metaplot quests have been added
Beginner Tutorial implemented
Custom Factions implemented
Added colonization videos
Auto-ship design implemented
Added technology Helper to suggest technologies to the player
[CONTENT]
Added faction-specific technologies
Added 2 new minor factions, Remnant and Pulsos
Added Events quest Political
Added new random events
Added new market events
Added 23 new space battle tactics
Added “exotic”effects on strategic weapons and defenses
Added planet destruction module
Added a specific star type for the academy
Added founder heroes and the 5th Sophon hero
Added new content to curiosities (Modules / Space battle tactics / Star system improvements...)
Added final rewards of all Main Quests (Chapter 4)
Added population swap in United Empire Main Quest
[TECHNICAL]
Saves are now in a binary format
Several optimizations have been made for different parts of the game (GUI, Computation...)
Refined some behaviors in the galaxy generator
[AI]
Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)
Added: Planet destruction mission
Added: AI is now able to activate laws (knowing that it costs Influence points)
Added: AI is now able to cancel laws to retrieve the empire points
Added: AI is now able to trade technologies by diplomacy
Added: AI now research military modules technologies
Added: AI now play elections
Added: AI is now able to attack enemies it finds on its mission path
Added: AI is now able to propose alliances, map and vision sharing (if it has the tech)
Added: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.)
Changed: Globally improved the military attack, defense and invasion
Changed: Improved the way AI uses support modules
Changed: Increased AI desire for trade (in particularly for mercantile AIs)
Changed: Improved map and vision sharing evaluation and open borders
Changed: Improved main enemy selection
Improved invasion behaviour
Improved behaviour and technology choice for colonization
Improved node strategic score heuristic
Fixed: Issue where AI fleets were staying in hangar forever in some specific cases
Fixed: AI colonization behavior
Fixed: AI now doesn't cancel missions without any reasons.
Fixed: Ark generation and leecher use are now working correctly
Fixed: Issues for hull and affinities
Fixed: AI now researches new military modules
[IMPROVEMENTS]
Put back the Surveyed support at the end of the Election process
Stat buttons on the Advanced Battle Setup Screen are "togglable"
Added a timer for the auto battle start
Screen/button tooltips display information about their keyboard shortcuts
Automated ships are no longer sent to besieged outposts
Refund value is now displayed in "Deed failed" notification when relevant
Neutral propaganda is no longer queued when colonizing a system
Motherships now start the game with 1 action point
Fleets that cannot fight cannot be used as reinforcements in space battle
The game should automatically choose the compatibility mode
Key binding has been improved (detect if the key is used, ?
Added localized subtitles for all the introductions
Updated the look of outgame screens
Probes are now allowed on Hero ships
Improved module icons: larger on the ships, improved progression details, redone support module, removed kinetic trail, changed category module orientation
Ship modules category icons are now colored based on their strategic resource in the tech tree
Added module computation formulas in the ship design stat tooltips
Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3
AI behavior has been improved, notably with regards to its aggressiveness
Polished end turn timers & added "out of time" animations
Improved notification flow: click on a button which open a menu no longer displays the next notification
Improved Ground Battle: there is now a maximum manpower that can be deployed per turn. The limit can be increased with technologies and temporary modified by ground battle tactics.
[BALANCE]
Population collection bonuses for Riftborns: movement points are only halved when going through wormholes (temporary - will change for release)
Brainwashed factions can no longer start a new assimilation quest
Use of Crew Modules on hero ships is now forbidden
Added a turn action on Time Bubbles, so they need to be in the first position to be completed
Reduced AI Prestige bonus in higher difficulties
Minor Factions with Cordial relation or better now don't block trade routes
Reduced hero experience from improvement built, increased from battle and nodes / curiosities discovered
Reduced crew given by crew modules
Added different Demand management on Marketplace prices
Balancing of Market events
Fixed issues of Singularity: FIDSI and depletion effects
Added political impact to Leech (Religious) and Planet Destruction (Military) entity actions
Removed description panels from Faction Trait tooltip
Infinite improvements are now compatible with Food to Industry
Fixed issue on exclusive technologies which were not exclusives
Increased free movement speed
Increased food consumption
Increased influence zone progression rate
Removed duplicate of exploration stage 1
Added negotiable truce (not managed by AI, missing negotiable terms)
Increased hull health and upkeeps (slightly increased medium ship cost and greatly the large ship cost)
Balanced support module effects
Balanced weapon module: reduced missile power, increased flack effect, increased beam power)
Balanced space battle tactics and changed unlock distribution
Improved ground battle tactics: balanced effect, removed round number modifiers (replaced with manpower deployment limit modifiers), added ownership malus for the surrender tactic
Balanced random events appearance rhythm
Balanced Trading Companies: improvement costs are now linked, and can either increase luxury or dust production. They take longer to level up, and Trading Companies unlocks are slower.
[FIXES]
Fix for non-repeating minor factions
Fix for abundance of strats and luxes
Fixed an issue where ships in flotilla without direct opponent could not shoot
Fixed space battle trajectories orientations
Fix error sometimes occurring when opening the advanced play screen directly after the start of the battle, causing the enemy play cards and ships to be broken. We now simulate the enemy play if needed so we can show the information correctly.
Fix for number of nodes was still affected by density
Fix for isolated nodes spawning too far away
Fixed slider settings flicking between 2 (or more) values if they are quickly changed by the host in multiplayer.
Fixed error in economy screen system tab related to Riftborn population construction
Fixed the issue where the cost of the "Praise" action (Minor faction interaction) was not influenced by the "We are equals" law
Fix Venetians T2/3 Turrets Orientation
Fixed an issue on United Empire Ground Battle assets
Fixed an issue on Tikanans Ground Battle assets
fixed an issue on Riftborn home planet where the strategic luxury were spawned on all the planets of the home system or no strategic deposit were spawned instead of having them only on the home planet
Fix vote redistribution feedback in Election last panel
Fix duplicate special nodes names
Fixed full screen portrait rendering with custom resolution.
removed Bailiff Quest which provokes unpredictable eliminations
Fixed the bug forbidding the Ecologist Forced Law to apply properly
Fixed Riftborn outpost progress not being fed back in orbital view
Fixed outpost FIDSI not being displayed in orbital view
Fixed a bug on the Horatio gene population display in the population screen
Fix incorrect unlocking of play tactics slots when passing a turn
Fix several Multiplayer desyncs
Fix Wonder cancellation process and Refund in notification
Lots of issues fixed, along with an improvement to the overall stability of the game
Balancing / global tweak of the game
Fixed: custom faction voice over now matches faction visuals
Fixed the Narrator Empire Introduction voice when launching the Beginner Tutorial
Fixed various causes of potential sync loss
Fixed notifications not being displayed in some game loading situations
Fixed missing icons in the tech tree
Fixed an issue with "Preserve the Academy" breaking saves
Fixed an issue with ground battle scan views
Fixed some sounds missing with ground battle
Fixed an issue with Horatio splicing
Fixed an issue with ground battle manpower that could be negative in some cases
Fixed the planet scan view, now complete
Fixed Game session remaining stuck during the End Turn sequence while in a Pending state
[MAC] Fixed: minor and major factions influence area can no longer be seen through the fog of war
[SOUND DESIGN]
Reworked United Empire Warp
Fixed Horatio faction missing audio elements
[KNOWN ISSUES]
Unfallen users cannot use the spaceport
Several factions traits on custom factions are not functional yet
ENFER ship cannot be dragged into the hangar (it can be done through the disband action)
Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom factions    

by CODEX

NFO文件  

文件信息 文件总数:3,文件总大小:132.5MB

 
  • Folder Endless.Space.2.Update.v1.0.1-CODEX
    • 信息文件 codex.nfo(5KB)
    • 压缩文件 Endless.Space.2.Update.v1.0.1-CODEX.ALI213.rar(131.5MB)
    • 可执行文件(可能有风险) 游侠网NETSHOW.exe(1MB)